Thursday, January 31, 2008

Second Life, Get a Life!

These last couple of weeks I've been introduced to the "virtual world" of Second Life as part of a course that I'm taking on Computer-Mediated Communication for Language Learning.

For neophytes like me who were clueless as to the existence of this 3-D virtual continent, Second Life allows you to create and design an avatar that looks, sounds, and acts any darn way you like. Even more, you can purchase property and design businesses, parks, buildings, amusement parks--anything your heart desires. What's really mind boggling is that Second Life actually has its own economy where you can buy and sell these creations for "lindens," which can subsequently be cashed in for U.S. Dollars. Enterprising computer geeks have made a virtual fortune, becoming millionaires in the process.

Sounds pretty nifty, huh.

Not.

Despite the adrenaline rush of entering this high-tech world where I can fly and flirt with ripped men in muscle shirts (who are almost as good-looking as my husband), I hated the experience.

I stand ethically opposed to all of the time and resources that are being spent on the expansion of this virtual world when there is so much need for improvement in our real one. While I was plummetting hundreds of feet in my virtual world and bouncing up without a scratch, my daughter fell two feet from her chair and ended up in a sea of tears with a bloody mouth to boot.

Our world cannot prosper off of a virtual economy where the only creations are found on a flat screen. What's happened to the pride that we used to have in getting our hands dirty making things that you can touch, smell, taste, experience?

For Jason, architecture school has been a bit of a disappointment because so much of the design work has been replaced by computer modelling. There seems to be a great disconnect in the way that many of today's architecture students can't even draw--taking the art out of architecture. Designs are influenced, if not controlled, by what the computer is able to render, making you wonder whether the technology or the profession is really in charge.

I wonder what my Zimbabwean friends and family would think if they knew that people were investing all of these funds into Second Life when they don't have enough to eat in their first one? Can they make sadza out of virtual corn? As Americans, don't we feel a twinge of guilt investing in Lindens when the U.S. dollar is tottering dangerously?

Let's face it, at it's core, virtual is rather fake. I find it ironic that I have to spend ten times as much time choosing my outfit and altering my appearance online than I do in reality. When I asked a Second Life expert why I should even care, I was basically told that if you look like a Newbie in this virtual world, nobody will talk to you. That seems pretty backward for a world where you're supposedly free to express your true inner self and have people accept you.

Personally, I think it's time that people stopped trying to create a better second life for themselves, and focus on the real one they're actually living instead. If you want to meet new people, try knocking on the door of the stranger who lives next door. In this virtual world of global connectedness, we've neglected the closest relationships that could nourish our minds and souls in a very real way. So Second Life, you can get a life. I've already got one.

6 comments:

Quinn said...

I just ran into your blog. It is fun to see what you guys are up to. We blog at clarissap.blogspot.com. I feel somewhat guilty for commenting on your blog after reading your post. I don't mean for this virutal interaction to substitute for the real world interaction that we enjoy with your family. Hope all is well.

Kara said...

Kara here, commenting on my own blog entry.

It is definitely ironic how despite my tirade about the "virtual world" of Second Life, I've resorted to an electronic medium to voice my concerns. Certainly I feel that there is a time and place for both virtual and real world interaction, so I hope you will come and "visit" us here at our blog as often as you wish.

I also think it's fair that you understand the context in which this post was written--in a moment of extreme frustration at being downright LOUSY at using Second Life. I couldn't even keep up with my group for our class scavenger hunt well enough to know that they'd already finished the project! (Including my individual task that I was supposed to do ahead of time and share, but never figured out...) I acknowledge that we seldom like things that we are poor at.

That said, I still want to voice a few final concerns about virtual worlds like Second Life. As a teacher/mother, I worry about the escapist nature of a virtual world. I would rather be a mentor to my students/children that encourages them to be comfortable with their real selves rather than provide them with tools that change themselves into people they're not. As a Mom, I worry about encouraging my daughters to "let loose" in their virtual world, dressing and behaving in a way that would be inacceptable in the real world. Really, what kind of message is that sending? Yet only a few moments on Second Life quickly shows that's what is happening.

Finally, I'm concerned about the addictive nature of these virtual worlds. I point to myself as case in point. It's 2:30 am, and I can't stop thinking about it long enough to go to sleep. As a Mom who tries so hard to limit the amount of time my children spend watching TV, playing computer games, etc., what kind of example am I setting? So, I guess it's time to break the habit and go to bed... Sweet dreams, all.

Kay said...

Kara, I agree with your 2d life sentiments. So far, I've only looked over the shoulder of a 2d life student for two minutes. At that point I had seen enough to know that there are better ways for me to spend my time, talent, and treasure. However, as with many technologies, I am sure 2d life has its place ... Perhaps some of these places are decent and make a positive contributions?

You are far from alone in wanting to improve our real world. I'll point you to a parody website that mock's 2d life: http://www.getafirstlife.com/

In general I agree with "getafirstlife.com" but wish it too was a bit less earthy and bit more balanced. However, the overall point is terrific: "Get a first life. Go outside. Membership is free." Maybe we can create a kinder gentler 1st and 2d life by creating "GetaGoodLife.com"?

Bye, Bye Love, Dad

jennybhill said...

I first heard about this when a radio show talked about someone (married in real life) who married in Second Life and the reporter was discussing whether it was truly an affair. Crazy. I haven't thought about it again and I guess I assumed it was fizzling out...I am surprised to see the university requiring it in a class!!

Kes LT said...

Hi there, Kara, quite a gale of articles in few days! :)
Here is one opinion from Lithuanian peanut gallery…
I think the second life is an opportunity for many people with certain physical or spiritual disabilities. It is better to have a serial killer in second life, then in a real one. This may be a good therapeutics matrix for many people. And if it eventually will redistribute time spend by computer from games to “some kind of life”, I would consider it a successful project.
Best,
Kes

Chou said...

Nice post Kara. I think you make a compelling argument . . .